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Geodetics

Where on Earth are we?

I’ve coded up solutions to the direct and indirect problems of geodetics in Haskell, F#, Unison and Koka and in so doing have been able to find problems with some of these compilers.

The Direct or Forward Geodetics Problem

  • {x} The departure point on the ellipsoid.
  • {α₁} The azimuth from the departure point.
  • {s} The distance to the arrival point.

Given the above inputs, find:

  • {y} The arrival point.
  • {α₂} The azimuth at the arrival point.

The Inverse or Reverse Geodetics Problem

  • {x} The departure point.
  • {y} The arrival point.

Given the above inputs, find:

  • {s} The distance between departure and arrival points.
  • {α₁} The azimuth at the departure point.
  • {α₂} The azimuth at the arrival point.

Geodetics Solutions

At the github/flight-earth organisation you’ll find a set of solutions to geodesy problems in various programming languages.

  • flight-earth/meridian-arc for F#. Also published on nuget as meridian-arc. Interestingly, the math doesn’t work quite the same on all platforms (Windows, Mac and Ubuntu) I tested with.
  • glide-angle/flight-earth for Haskell. I’m waiting on a fix for the uom-plugin dependency to land before I move the package between organisations, from glide-angle to flight-earth.
  • flight-earth/flat-earth for Unison. Also published on unison share but I’m not finding it.
  • flight-earth/coriolis-effect for Koka.

Issues Found Incidentally


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Geodetics

Where on Earth are we?

I’ve coded up solutions to the direct and indirect problems of geodetics in Haskell, F#, Unison and Koka and in so doing have been able to find problems with some of these compilers.

The Direct or Forward Geodetics Problem

  • {x} The departure point on the ellipsoid.
  • {α₁} The azimuth from the departure point.
  • {s} The distance to the arrival point.

Given the above inputs, find:

  • {y} The arrival point.
  • {α₂} The azimuth at the arrival point.

The Inverse or Reverse Geodetics Problem

  • {x} The departure point.
  • {y} The arrival point.

Given the above inputs, find:

  • {s} The distance between departure and arrival points.
  • {α₁} The azimuth at the departure point.
  • {α₂} The azimuth at the arrival point.

Geodetics Solutions

At the github/flight-earth organisation you’ll find a set of solutions to geodesy problems in various programming languages.

  • flight-earth/meridian-arc for F#. Also published on nuget as meridian-arc. Interestingly, the math doesn’t work quite the same on all platforms (Windows, Mac and Ubuntu) I tested with.
  • glide-angle/flight-earth for Haskell. I’m waiting on a fix for the uom-plugin dependency to land before I move the package between organisations, from glide-angle to flight-earth.
  • flight-earth/flat-earth for Unison. Also published on unison share but I’m not finding it.
  • flight-earth/coriolis-effect for Koka.

Issues Found Incidentally

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